91 lines
6.4 KiB
Plaintext
91 lines
6.4 KiB
Plaintext
#include <stdio.h>
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#include "saft.hpp"
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#define DebugSosVoxelX 18
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#define DebugSosVoxelY 18
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#define DebugSosVoxelZ 3
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// Surfaces fuer Emitter - SosPathsTables
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extern surface<void, cudaSurfaceType3D> outSurfRefTableVoxelToEmPathSosBoth;
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// Surfaces fuer Emitter - SosPathsTables
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// surface <void, cudaSurfaceType3D>
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// outSurfRefTableVoxelToReceiverPathSosSumTest;
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extern surface<void, cudaSurfaceType3D> outSurfRefTableVoxelToRecPathSosBoth0;
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extern surface<void, cudaSurfaceType3D> outSurfRefTableVoxelToRecPathSosBoth1;
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extern surface<void, cudaSurfaceType3D> outSurfRefTableVoxelToRecPathSosBoth2;
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// Surfaces fuer AscanIndex
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extern surface<void, cudaSurfaceType3D> outSurfRefAscanIndexFloat0;
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extern surface<void, cudaSurfaceType3D> outSurfRefAscanIndexFloat1;
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extern surface<void, cudaSurfaceType3D> outSurfRefAscanIndexFloat2;
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extern surface<void, cudaSurfaceType3D> outSurfRefAscanIndexFloat3;
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// Texturmemory fuer Emitter - SosPathsTables
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extern texture<float4, cudaTextureType3D, cudaReadModeElementType> texTableVoxelToEmitterPathSosBoth_preprocess;
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// Texturmemory fuer Receiver - SosPathsTables
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extern texture<float4, cudaTextureType3D, cudaReadModeElementType> texTableVoxelToReceiverPathSosBoth0_preprocess;
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extern texture<float4, cudaTextureType3D, cudaReadModeElementType> texTableVoxelToReceiverPathSosBoth1_preprocess;
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extern texture<float4, cudaTextureType3D, cudaReadModeElementType> texTableVoxelToReceiverPathSosBoth2_preprocess;
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__global__ void precalculateAverageSpeedOfSoundKernel(cudaArray *deviceSosAttFieldCuArray,
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int firstZLayer,
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int sosZLayerCount,
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int geometry,
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int geometryElementCount,
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int maxSoSReceiverArrayForTexture,
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float *deviceVoxelCountOutputFloat,
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float *speedOfSoundSumOutput,
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int3 SOSGrid_XYZ, float3 sosOffset, float3 regionOfInterestOffset, float IMAGE_RESOLUTION, float SOS_RESOLUTION, float debugMode,
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float debugModeParameter);
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__global__ void precalculateAscanIndex_usePathsKernel(int ascanIndexBatchOffset,
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int aScanWindowSize,
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cudaArray *deviceSosAttFieldCuArray,
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int currentSpeedOfSoundZLayer,
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int maxFeasibleSosZLayerCount,
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int maxSoSReceiverArrayForTexture,
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unsigned short const *deviceEmitterIndex_block,
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unsigned short const *deviceReceiverIndex_block,
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int TableAscanIndexAllocationCount,
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int maxAscanIndexArraysInTexture,
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cudaArray **deviceTextureAscanIndexFloatCuArray, int3 SOSGrid_XYZ, float3 sosOffset, float3 regionOfInterestOffset, float IMAGE_RESOLUTION,
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float SOS_RESOLUTION, float debugMode, float debugModeParameter, int *deviceSAFT_VARIANT);
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__global__ void precalculateAscanIndex_usePathsKernel_SOS(int ascanIndexBatchOffset,
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int aScanWindowSize,
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cudaArray *deviceSosAttFieldCuArray,
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int currentSpeedOfSoundZLayer,
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int maxFeasibleSosZLayerCount,
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int maxSoSReceiverArrayForTexture,
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unsigned short const *deviceEmitterIndex_block,
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unsigned short const *deviceReceiverIndex_block,
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int TableAscanIndexAllocationCount,
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int maxAscanIndexArraysInTexture,
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cudaArray **deviceTextureAscanIndexFloatCuArray, int3 SOSGrid_XYZ, float3 sosOffset, float3 regionOfInterestOffset, float IMAGE_RESOLUTION,
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float SOS_RESOLUTION, float debugMode, float debugModeParameter, int *deviceSAFT_VARIANT);
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__global__ void precalculateAscanIndex_usePathsKernel_SOS_ATT(int ascanIndexBatchOffset,
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int aScanWindowSize,
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cudaArray *deviceSosAttFieldCuArray,
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int currentSpeedOfSoundZLayer,
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int maxFeasibleSosZLayerCount,
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int maxSoSReceiverArrayForTexture,
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unsigned short const *deviceEmitterIndex_block,
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unsigned short const *deviceReceiverIndex_block,
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int TableAscanIndexAllocationCount,
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int maxAscanIndexArraysInTexture,
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cudaArray **deviceTextureAscanIndexFloatCuArray,
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int3 SOSGrid_XYZ, float3 sosOffset, float3 regionOfInterestOffset, float IMAGE_RESOLUTION, float SOS_RESOLUTION, float debugMode,
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float debugModeParameter, int *deviceSAFT_VARIANT);
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__global__ void fillCuArrayKernel(
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float useValue,
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cudaArray **deviceTextureAscanIndexFloatCuArray,
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int maxAscanIndexArraysInTexture, int TableAscanIndexAllocationCount,
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int maxFeasibleSosZLayerCount,
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bool ATTMode_3DVolume,
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float debugMode, float debugModeParameter); |