feat: refactor precalculateAverageSpeed functions, remove redudent args
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@@ -30,15 +30,12 @@ extern texture<float4, cudaTextureType3D, cudaReadModeElementType> texTableVoxel
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extern texture<float4, cudaTextureType3D, cudaReadModeElementType> texTableVoxelToReceiverPathSosBoth1_preprocess;
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extern texture<float4, cudaTextureType3D, cudaReadModeElementType> texTableVoxelToReceiverPathSosBoth2_preprocess;
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__global__ void precalculateAverageSpeedOfSoundKernel(cudaArray *deviceSosAttFieldCuArray,
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int firstZLayer,
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__global__ void precalculateAverageSpeedOfSoundKernel(int firstZLayer,
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int sosZLayerCount,
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int geometry,
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int geometryElementCount,
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int maxSoSReceiverArrayForTexture,
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float *deviceVoxelCountOutputFloat,
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float *speedOfSoundSumOutput,
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int3 SOSGrid_XYZ, float3 sosOffset, float3 regionOfInterestOffset, float IMAGE_RESOLUTION, float SOS_RESOLUTION, float debugMode,
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float3 sosOffset, float3 regionOfInterestOffset, float IMAGE_RESOLUTION, float SOS_RESOLUTION, float debugMode,
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float debugModeParameter);
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__global__ void precalculateAscanIndex_usePathsKernel(int ascanIndexBatchOffset,
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