feat: Add texture obj init logic for cuda 12.3 support
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@@ -86,6 +86,53 @@ SAFTHandler::SAFTHandler(int deviceId, ///< CUDA ID of th
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IMAGE_RESOLUTION_FACTOR = 1 / IMAGE_RESOLUTION; // Auflösung im OutputVolumen
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SOS_RESOLUTION_FACTOR = 1 / SOS_RESOLUTION; // Auflösung im SoS-Volumen
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memset(&resDesc, 0, sizeof(resDesc));
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resDesc.resType = cudaResourceTypeArray;
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memset(&texDesc, 0, sizeof(texDesc));
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texDesc.addressMode[0] = cudaAddressModeClamp;
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texDesc.addressMode[1] = cudaAddressModeClamp;
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texDesc.addressMode[2] = cudaAddressModeClamp;
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switch (SAFT_VARIANT[SAFT_VARIANT_3DVolumeInterpolationAtReconstruction]) {
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case 0:
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texDesc.filterMode = cudaFilterModePoint;
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break;
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case 1:
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texDesc.filterMode = cudaFilterModeLinear;
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break;
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}
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texDesc.readMode = cudaReadModeElementType;
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texDesc.normalizedCoords = 0;
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memset(&texDescSosAttField, 0, sizeof(texDescSosAttField));
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texDescSosAttField.addressMode[0] = cudaAddressModeClamp;
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texDescSosAttField.addressMode[1] = cudaAddressModeClamp;
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texDescSosAttField.addressMode[2] = cudaAddressModeClamp;
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if (SAFT_VARIANT[SAFT_VARIANT_3DVolumeInterpolationAtPreprocessing] == 1)
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{
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texDescSosAttField.filterMode = cudaFilterModeLinear; // Lineare Interpolation
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}
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else
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{
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texDescSosAttField.filterMode = cudaFilterModePoint; // Nearest Neighbor
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}
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texDescSosAttField.readMode = cudaReadModeElementType;
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texDescSosAttField.normalizedCoords = 0;
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memset(&texDesc2D, 0, sizeof(texDesc2D));
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texDesc2D.addressMode[0] = cudaAddressModeBorder;
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texDesc2D.addressMode[1] = cudaAddressModeBorder;
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if (SAFT_VARIANT[SAFT_VARIANT_AscanInterpolation] == 1)
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{
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texDesc2D.filterMode = cudaFilterModeLinear; // Lineare Interpolation
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}
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else
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{
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texDesc2D.filterMode = cudaFilterModePoint; // Nearest Neighbor
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}
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texDesc2D.readMode = cudaReadModeElementType;
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texDesc2D.normalizedCoords = 0;
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}
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/**
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