Matrix with b3dMex
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@@ -3,6 +3,7 @@
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#include <stdlib.h>
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#include <vector>
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namespace Recon {
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float* b3dMex(float *startPoint, float *endPoint,size_t &outputSize ) {
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/* Input arguments from MATLAB */
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@@ -109,6 +110,14 @@ float* b3dMex(float *startPoint, float *endPoint,size_t &outputSize ) {
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return output;
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}
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Aurora::Matrix b3dMexDouble(const Aurora::Matrix& StartPt, const Aurora::Matrix& endPts)
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{
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size_t size = 0;
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auto temp =
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Recon::b3dMexDouble(StartPt.getData(), endPts.getData(), size);
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return Aurora::Matrix::fromRawData(temp, 3, size / 3);
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}
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double * b3dMexDouble(double *startPoint,double *endPoint, size_t& outputSize) {
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std::vector<double> points;
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@@ -206,3 +215,5 @@ double * b3dMexDouble(double *startPoint,double *endPoint, size_t& outputSize) {
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outputSize = points.size();
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return output;
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}
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}
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@@ -1,8 +1,10 @@
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#ifndef __B3DMEX_H__
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#define __B3DMEX_H__
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#include <cstddef>
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#include "Matrix.h"
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namespace Recon {
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float* b3dMex(float *startPoint, float *endPoint,std::size_t &outputSize );
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double * b3dMexDouble(double *startPoint,double *endPoint, size_t& outputSize);
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Aurora::Matrix b3dMexDouble(const Aurora::Matrix& StartPt, const Aurora::Matrix& endPts);
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}
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#endif // __B3DMEX_H__
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