fix: fix image rorate bug

This commit is contained in:
kradchen
2025-06-16 13:41:38 +08:00
parent 645557908f
commit 6f835c9597

View File

@@ -42,6 +42,7 @@ DicomImageView::DicomImageView(QWidget *parent)
// create layout for main container
QGridLayout *controlLayout = new QGridLayout(wrapper);
mGLWidget->setParent(wrapper);
mGLRenWin.Get()->SetMultiSamples(8);
mGLWidget->setRenderWindow(mGLRenWin.Get());
controlLayout->addWidget(mGLWidget, 0, 0);
@@ -649,8 +650,8 @@ void DicomImageView::rotateImage(double angle, TransFormType operation) {
if (hasSeries()) {
int slice = mImageViewer->GetSlice();
resetPanZoom();
mImageViewer->GetRenderer()->GetActiveCamera()->Roll(mCurrentRAngle + angle);
mCurrentRAngle=mCurrentRAngle+angle;
mImageViewer->GetRenderer()->GetActiveCamera()->Roll(angle);
mCurrentRAngle=(mCurrentRAngle+(int)angle)%360;
//to avoid black out problem during slicing
//slcing is related with rotation, you have to recalculate to get it right
mImageViewer->GetRenderer()->ResetCameraClippingRange();