Change ReferenceLineLegendActor render logic and display effect.
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@@ -12,25 +12,38 @@
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#include <vtkCamera.h>
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#include <vtkPoints.h>
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#include <vtkProperty2D.h>
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#include <vtkPolyLineSource.h>
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vtkStandardNewMacro(ReferenceLineLegendActor)
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ReferenceLineLegendActor::ReferenceLineLegendActor() {
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this->PickableOff();
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actor2D = vtkActor2D::New();
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shadow2D = vtkActor2D::New();
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actor2D->PickableOff();
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vtkNew<vtkPolyDataMapper2D> mapper;
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vtkNew<vtkPolyDataMapper2D> mapper2;
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actor2D->SetMapper(mapper);
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shadow2D->SetMapper(mapper2);
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actor2D->GetProperty()->SetLineWidth(1.0);
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actor2D->GetProperty()->SetColor(1.0, 0.0, 0.0);
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//马尔斯绿
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actor2D->GetProperty()->SetColor(0.004, 0.515, 0.5);
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shadow2D->GetProperty()->SetColor(0.0, 0.0, 0.0);
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shadow2D->GetProperty()->SetLineWidth(3.0);
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linePoints->SetNumberOfPoints(4);
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}
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ReferenceLineLegendActor::~ReferenceLineLegendActor() {
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vtkPolyDataMapper2D::SafeDownCast(actor2D->GetMapper())->SetInputData(nullptr);
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actor2D->Delete();
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actor2D = nullptr;
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vtkPolyDataMapper2D::SafeDownCast(shadow2D->GetMapper())->SetInputData(nullptr);
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shadow2D->Delete();
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shadow2D = nullptr;
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}
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void ReferenceLineLegendActor::ReleaseGraphicsResources(vtkWindow *window) {
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shadow2D->ReleaseGraphicsResources(window);
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actor2D->ReleaseGraphicsResources(window);
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}
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@@ -38,26 +51,47 @@ int ReferenceLineLegendActor::RenderOverlay(vtkViewport *viewport) {
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auto renderer = vtkRenderer::SafeDownCast(viewport);
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if (!renderer) return 0;
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BuildShape(renderer);
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shadow2D->RenderOverlay(viewport);
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return actor2D->RenderOverlay(viewport);
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}
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void ReferenceLineLegendActor::BuildShape(vtkRenderer *renderer) {
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//reference line 暂时不用考虑缩放问题
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if(mModifyTime == MTime)return;
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vtkNew<vtkPoints> pts;
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vtkNew<vtkCellArray> lines;
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vtkIdType ids[2] = {0, 1};
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double p[3] = {.0, .0, .0};
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renderer->SetWorldPoint(linePoints->GetPoint(0));
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renderer->WorldToDisplay();
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renderer->GetDisplayPoint(p);
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ids[0] = pts->InsertNextPoint(p);
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renderer->SetWorldPoint(linePoints->GetPoint(1));
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renderer->WorldToDisplay();
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renderer->GetDisplayPoint(p);
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ids[1] = pts->InsertNextPoint(0, 2.5, 0.0);
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lines->InsertNextCell(2, ids);
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renderData->SetPoints(pts);
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renderData->SetLines(lines);
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for(vtkIdType i = 0; i<linePoints->GetNumberOfPoints(); ++i)
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{
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double p[3] = {.0, .0, .0};
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renderer->SetWorldPoint(linePoints->GetPoint(i));
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renderer->WorldToDisplay();
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renderer->GetDisplayPoint(p);
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pts->InsertNextPoint(p);
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}
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double p1[3] = {.0, .0, .0};
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double p2[3] = {.0, .0, .0};
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pts->GetPoint(0, p1);
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pts->GetPoint(1, p1);
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double dis2 = vtkMath::Distance2BetweenPoints(p1,p2);
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pts->GetPoint(2, p1);
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pts->GetPoint(3, p1);
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double dis2_2 = vtkMath::Distance2BetweenPoints(p1,p2);
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vtkNew<vtkPoints> displayPts;
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if (dis2>dis2_2){
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pts->GetPoint(0,p1);
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pts->GetPoint(1, p2);
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displayPts->InsertNextPoint(round(p1[0])+0.5,round(p1[1])+0.5, round(p1[2])+0.5 );
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displayPts->InsertNextPoint( round(p2[0])+0.5,round(p2[1])+0.5, round(p2[2])+0.5);
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}
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else{
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pts->GetPoint(2,p1);
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pts->GetPoint(3, p2);
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displayPts->InsertNextPoint( round(p1[0])+0.5,round(p1[1])+0.5, round(p1[2])+0.5);
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displayPts->InsertNextPoint( round(p2[0])+0.5,round(p2[1])+0.5, round(p2[2])+0.5);
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}
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vtkNew<vtkPolyLineSource> source;
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source->SetPoints(displayPts);
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source->Update();
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renderData->DeepCopy(source->GetOutput());
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shadow2D->GetMapper()->SetInputDataObject(renderData);
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actor2D->GetMapper()->SetInputDataObject(renderData);
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mModifyTime = MTime;
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}
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@@ -53,10 +53,9 @@ public:
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vtkTypeBool HasTranslucentPolygonalGeometry() override { return 0; }
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void SetLinePoint(double *p1, double *p2) {
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linePoints->SetNumberOfPoints(2);
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linePoints->SetPoint(0, p1);
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linePoints->SetPoint(2, p2);
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void setPoint(vtkIdType id, double *p) {
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linePoints->SetPoint(id, p);
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Modified();
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}
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protected:
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@@ -67,11 +66,13 @@ protected:
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vtkNew<vtkPoints> linePoints;
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vtkNew<vtkPolyData> renderData;
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vtkActor2D *actor2D;
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vtkActor2D *shadow2D;
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private:
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ReferenceLineLegendActor(const ReferenceLineLegendActor &) = delete;
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void operator=(const ReferenceLineLegendActor &) = delete;
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vtkTimeStamp mModifyTime;
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};
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