修改非空断言可能会导致的崩溃错误
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@@ -36,6 +36,7 @@ class GameManager {
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}
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}
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claculateRanking(aPlayers) {
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var _a, _b;
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let sortPlayers = [];
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for (const player of aPlayers.values()) {
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if (player.mHp <= 0) {
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@@ -51,21 +52,23 @@ class GameManager {
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if (sortPlayers[i].mCharacterName != "") {
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continue;
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}
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let characterName = this.mCharacterNames.pop();
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let characterName = (_a = this.mCharacterNames.pop()) !== null && _a !== void 0 ? _a : "";
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sortPlayers[i].mCharacterName = characterName;
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if (characterName == "飞鸟千寻") {
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let player = aPlayers.get(sortPlayers[i].mCurrentEnemy);
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if (player) {
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player.mCharacterName = "高桥林佑";
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}
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}
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}
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}
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//计算最后一个存活玩家的排名
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if (this.mAlivePlayerCount == 1) {
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for (const player of aPlayers.values()) {
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if (player.mHp > 0) {
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player.mRank = 1;
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if (this.mCharacterNames.length > 0) {
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player.mCharacterName = this.mCharacterNames.pop();
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player.mCharacterName = (_b = this.mCharacterNames.pop()) !== null && _b !== void 0 ? _b : "";
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}
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return;
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}
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@@ -73,22 +76,30 @@ class GameManager {
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}
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}
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calcuteGameFightResult() {
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var _a;
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let temp = new Map(this.mGameFightPlayer);
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let restRound = null;
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while (temp.size > 0) {
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const iterator = temp.keys();
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const playerID = iterator.next().value;
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const playerID = (_a = iterator.next().value) !== null && _a !== void 0 ? _a : "";
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let player = temp.get(playerID);
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if (!player) {
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return;
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}
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if (player.mIsResting) {
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restRound = [player, this.mGameFightPlayer.get(player.mCurrentEnemy)],
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let enemy = this.mGameFightPlayer.get(player.mCurrentEnemy);
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if (!enemy) {
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return;
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}
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restRound = [player, enemy],
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temp.delete(playerID);
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continue;
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}
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else {
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let enemy = temp.get(player.mCurrentEnemy);
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if (!enemy) {
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return;
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}
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if (player.mAgile >= enemy.mAgile) //palyer 敏捷高
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{
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this.claculatePlayerHp(player, enemy);
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@@ -68,15 +68,18 @@ export class GameManager
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{
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continue;
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}
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let characterName = this.mCharacterNames.pop()!;
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let characterName = this.mCharacterNames.pop() ?? "";
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sortPlayers[i].mCharacterName = characterName;
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if(characterName == "飞鸟千寻")
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{
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let player = aPlayers.get(sortPlayers[i].mCurrentEnemy)!;
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let player = aPlayers.get(sortPlayers[i].mCurrentEnemy);
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if(player)
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{
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player.mCharacterName = "高桥林佑";
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}
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}
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}
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}
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//计算最后一个存活玩家的排名
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if(this.mAlivePlayerCount == 1)
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{
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@@ -87,7 +90,7 @@ export class GameManager
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player.mRank = 1;
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if(this.mCharacterNames.length > 0)
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{
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player.mCharacterName = this.mCharacterNames.pop()!;
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player.mCharacterName = this.mCharacterNames.pop() ?? "";
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}
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return;
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}
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@@ -102,7 +105,7 @@ export class GameManager
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while (temp.size > 0)
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{
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const iterator = temp.keys();
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const playerID = iterator.next().value!;
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const playerID = iterator.next().value ?? "";
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let player = temp.get(playerID);
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if(!player)
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{
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@@ -110,13 +113,22 @@ export class GameManager
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}
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if(player.mIsResting)
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{
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restRound = [player, this.mGameFightPlayer.get(player.mCurrentEnemy)!],
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let enemy = this.mGameFightPlayer.get(player.mCurrentEnemy);
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if(!enemy)
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{
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return;
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}
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restRound = [player, enemy],
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temp.delete(playerID);
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continue;
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}
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else
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{
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let enemy = temp.get(player.mCurrentEnemy)!;
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let enemy = temp.get(player.mCurrentEnemy);
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if(!enemy)
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{
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return;
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}
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if(player.mAgile >= enemy.mAgile)//palyer 敏捷高
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{
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this.claculatePlayerHp(player, enemy);
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@@ -33,8 +33,9 @@ class Room {
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generatePairings() {
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let tempPlayers = new Map;
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for (const key of this.mPlayers.keys()) {
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if (this.mPlayers.get(key).mHp > 0) {
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tempPlayers.set(key, this.mPlayers.get(key));
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const player = this.mPlayers.get(key);
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if (player && player.mHp > 0) {
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tempPlayers.set(key, player);
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}
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}
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this.mMatchMaker.updatePlayers(tempPlayers);
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@@ -100,16 +101,21 @@ class RoomManager {
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return this.mInstance;
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}
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join(aRoomID, aName, aSocket) {
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if (!this.mRooms.has(aRoomID)) {
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const room = this.mRooms.get(aRoomID);
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if (!room) {
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return [false, "No room Id", null, null];
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}
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let room = this.mRooms.get(aRoomID);
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if (room.mPlayers.has(aName)) {
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let player = room.mPlayers.get(aName);
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if (player) {
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player.setPlayerSocketId(aSocket.id);
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aSocket.join(aRoomID);
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return [true, "", room.mStatus, player];
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}
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else {
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return [false, "unKnow error", null, null];
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}
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}
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if (room.mPlayers.size < GameDefine_1.ALL_PLAYER_NUM) {
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let player = new Player_1.Player(aName, aSocket.id);
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aSocket.join(aRoomID);
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@@ -57,9 +57,10 @@ class Room
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let tempPlayers:Map<string, Player> = new Map<string, Player>;
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for(const key of this.mPlayers.keys())
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{
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if(this.mPlayers.get(key)!.mHp > 0)
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const player = this.mPlayers.get(key);
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if(player && player.mHp > 0)
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{
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tempPlayers.set(key, this.mPlayers.get(key)!);
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tempPlayers.set(key, player);
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}
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}
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this.mMatchMaker.updatePlayers(tempPlayers);
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@@ -145,18 +146,24 @@ export class RoomManager
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join(aRoomID:string, aName:string, aSocket:Socket):[boolean, string, number | null, Player | null]
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{
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if(!this.mRooms.has(aRoomID))
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const room = this.mRooms.get(aRoomID);
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if (!room)
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{
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return [false, "No room Id", null, null];
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}
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let room = this.mRooms.get(aRoomID)!;
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if(room.mPlayers.has(aName))
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{
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let player = room.mPlayers.get(aName);
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player!.setPlayerSocketId(aSocket.id);
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if(player)
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{
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player.setPlayerSocketId(aSocket.id);
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aSocket.join(aRoomID);
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return [true, "", room.mStatus, player!];
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return [true, "", room.mStatus, player];
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}
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else
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{
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return [false, "unKnow error", null, null];
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}
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}
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if(room.mPlayers.size < ALL_PLAYER_NUM)
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