修改非空断言可能会导致的崩溃错误
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@@ -33,8 +33,9 @@ class Room {
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generatePairings() {
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let tempPlayers = new Map;
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for (const key of this.mPlayers.keys()) {
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if (this.mPlayers.get(key).mHp > 0) {
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tempPlayers.set(key, this.mPlayers.get(key));
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const player = this.mPlayers.get(key);
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if (player && player.mHp > 0) {
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tempPlayers.set(key, player);
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}
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}
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this.mMatchMaker.updatePlayers(tempPlayers);
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@@ -100,15 +101,20 @@ class RoomManager {
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return this.mInstance;
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}
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join(aRoomID, aName, aSocket) {
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if (!this.mRooms.has(aRoomID)) {
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const room = this.mRooms.get(aRoomID);
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if (!room) {
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return [false, "No room Id", null, null];
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}
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let room = this.mRooms.get(aRoomID);
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if (room.mPlayers.has(aName)) {
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let player = room.mPlayers.get(aName);
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player.setPlayerSocketId(aSocket.id);
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aSocket.join(aRoomID);
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return [true, "", room.mStatus, player];
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if (player) {
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player.setPlayerSocketId(aSocket.id);
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aSocket.join(aRoomID);
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return [true, "", room.mStatus, player];
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}
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else {
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return [false, "unKnow error", null, null];
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}
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}
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if (room.mPlayers.size < GameDefine_1.ALL_PLAYER_NUM) {
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let player = new Player_1.Player(aName, aSocket.id);
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