修改非空断言可能会导致的崩溃错误
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@@ -68,12 +68,15 @@ export class GameManager
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{
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continue;
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}
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let characterName = this.mCharacterNames.pop()!;
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let characterName = this.mCharacterNames.pop() ?? "";
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sortPlayers[i].mCharacterName = characterName;
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if(characterName == "飞鸟千寻")
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{
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let player = aPlayers.get(sortPlayers[i].mCurrentEnemy)!;
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player.mCharacterName = "高桥林佑";
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let player = aPlayers.get(sortPlayers[i].mCurrentEnemy);
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if(player)
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{
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player.mCharacterName = "高桥林佑";
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}
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}
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}
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}
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@@ -87,7 +90,7 @@ export class GameManager
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player.mRank = 1;
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if(this.mCharacterNames.length > 0)
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{
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player.mCharacterName = this.mCharacterNames.pop()!;
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player.mCharacterName = this.mCharacterNames.pop() ?? "";
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}
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return;
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}
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@@ -102,7 +105,7 @@ export class GameManager
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while (temp.size > 0)
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{
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const iterator = temp.keys();
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const playerID = iterator.next().value!;
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const playerID = iterator.next().value ?? "";
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let player = temp.get(playerID);
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if(!player)
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{
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@@ -110,13 +113,22 @@ export class GameManager
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}
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if(player.mIsResting)
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{
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restRound = [player, this.mGameFightPlayer.get(player.mCurrentEnemy)!],
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let enemy = this.mGameFightPlayer.get(player.mCurrentEnemy);
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if(!enemy)
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{
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return;
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}
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restRound = [player, enemy],
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temp.delete(playerID);
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continue;
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}
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else
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{
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let enemy = temp.get(player.mCurrentEnemy)!;
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let enemy = temp.get(player.mCurrentEnemy);
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if(!enemy)
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{
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return;
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}
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if(player.mAgile >= enemy.mAgile)//palyer 敏捷高
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{
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this.claculatePlayerHp(player, enemy);
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