#include "Function3D.h" #include "Function2D.h" #include "Function.h" using namespace Aurora; Matrix Aurora::interp3(const Matrix& aX, const Matrix& aY, const Matrix& aZ, const Matrix& aV, const Matrix& aX1, const Matrix& aY1, const Matrix& aZ1,InterpnMethod aMethod) { if (aV.getDims() != 3) { return Matrix(); } if ( aX1.getDimSize(0) != aY1.getDimSize(0) || aX1.getDimSize(0) != aZ1.getDimSize(0) || aZ1.getDimSize(0) != aY1.getDimSize(0)) { return Matrix(); } int nx1 = aX1.getDimSize(0); int zAxisNum = aV.getDimSize(2); int columnNum = aV.getDimSize(1); int rowNum = aV.getDimSize(0); if(aX.getDimSize(0) != columnNum || aY.getDimSize(0) != rowNum || aZ.getDimSize(0) != zAxisNum) { return Matrix(); } std::shared_ptr resultData = std::shared_ptr(new double[nx1], std::default_delete()); for (int i = 0; i < nx1; ++i) { std::shared_ptr zResultData = std::shared_ptr(new double[zAxisNum], std::default_delete()); for(int j =0; j < zAxisNum; ++j) { zResultData.get()[j] = interp2(aX,aY,aV($,$,j).toMatrix(),aX1(i).toMatrix(),aY1(i).toMatrix(),aMethod).getData()[0]; } Matrix xResult(zResultData,std::vector{columnNum}); resultData.get()[i] = interp1(aZ,xResult,aZ1(i).toMatrix(),aMethod).getData()[0]; } return Matrix(resultData,std::vector{nx1}); } Matrix Aurora::interpn(const Matrix& aX, const Matrix& aY, const Matrix& aZ, const Matrix& aV, const Matrix& aX1, const Matrix& aY1, const Matrix& aZ1,InterpnMethod aMethod) { return Aurora::interp3(aY,aX,aZ,aV,aY1,aX1,aZ1,aMethod); }