Add interp and repmat function.
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@@ -2,7 +2,13 @@
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#define AURORA_FUNCTION3D_H
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class Function3D {
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#include "Matrix.h"
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#include "Function1D.h"
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namespace Aurora {
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Matrix interp3(const Matrix& aX, const Matrix& aY, const Matrix& aZ, const Matrix& aV, const Matrix& aX1, const Matrix& aY1, const Matrix& aZ1,InterpnMethod aMethod);
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Matrix interpn(const Matrix& aX, const Matrix& aY, const Matrix& aZ, const Matrix& aV, const Matrix& aX1, const Matrix& aY1, const Matrix& aZ1,InterpnMethod aMethod);
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};
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