Add Spectra.
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thirdparty/include/Spectra/Util/SimpleRandom.h
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thirdparty/include/Spectra/Util/SimpleRandom.h
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// Copyright (C) 2016-2022 Yixuan Qiu <yixuan.qiu@cos.name>
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//
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// This Source Code Form is subject to the terms of the Mozilla
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// Public License v. 2.0. If a copy of the MPL was not distributed
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// with this file, You can obtain one at https://mozilla.org/MPL/2.0/.
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#ifndef SPECTRA_SIMPLE_RANDOM_H
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#define SPECTRA_SIMPLE_RANDOM_H
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#include <Eigen/Core>
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/// \cond
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namespace Spectra {
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// We need a simple pseudo random number generator here:
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// 1. It is used to generate initial and restarted residual vector.
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// 2. It is not necessary to be so "random" and advanced. All we hope
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// is that the residual vector is not in the space spanned by the
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// current Krylov space. This should be met almost surely.
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// 3. We don't want to call RNG in C++, since we actually want the
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// algorithm to be deterministic. Also, calling RNG in C/C++ is not
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// allowed in R packages submitted to CRAN.
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// 4. The method should be as simple as possible, so an LCG is enough.
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// 5. Based on public domain code by Ray Gardner
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// http://stjarnhimlen.se/snippets/rg_rand.c
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template <typename Scalar = double>
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class SimpleRandom
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{
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private:
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using Index = Eigen::Index;
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using Vector = Eigen::Matrix<Scalar, Eigen::Dynamic, 1>;
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static constexpr unsigned int m_a = 16807; // multiplier
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static constexpr unsigned long m_max = 2147483647L; // 2^31 - 1
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long m_rand; // RNG state
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inline long next_long_rand(long seed) const
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{
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unsigned long lo, hi;
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lo = m_a * (long) (seed & 0xFFFF);
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hi = m_a * (long) ((unsigned long) seed >> 16);
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lo += (hi & 0x7FFF) << 16;
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if (lo > m_max)
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{
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lo &= m_max;
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++lo;
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}
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lo += hi >> 15;
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if (lo > m_max)
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{
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lo &= m_max;
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++lo;
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}
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return (long) lo;
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}
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public:
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SimpleRandom(unsigned long init_seed) :
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m_rand(init_seed ? (init_seed & m_max) : 1)
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{}
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// Return a single random number, ranging from -0.5 to 0.5
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Scalar random()
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{
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m_rand = next_long_rand(m_rand);
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return Scalar(m_rand) / Scalar(m_max) - Scalar(0.5);
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}
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// Fill the given vector with random numbers
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// Ranging from -0.5 to 0.5
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void random_vec(Vector& vec)
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{
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const Index len = vec.size();
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for (Index i = 0; i < len; i++)
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{
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m_rand = next_long_rand(m_rand);
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vec[i] = Scalar(m_rand);
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}
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vec.array() = vec.array() / Scalar(m_max) - Scalar(0.5);
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}
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// Return a vector of random numbers
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// Ranging from -0.5 to 0.5
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Vector random_vec(const Index len)
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{
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Vector res(len);
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random_vec(res);
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return res;
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}
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};
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} // namespace Spectra
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/// \endcond
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#endif // SPECTRA_SIMPLE_RANDOM_H
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