Add repmat3d.
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@@ -57,6 +57,8 @@ namespace Aurora {
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Matrix repmat(const Matrix& aMatrix,int aRowTimes, int aColumnTimes, int aSliceTimes);
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Matrix repmat3d(const Matrix& aMatrix,int aRowTimes, int aColumnTimes, int aSliceTimes);
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Matrix log(const Matrix& aMatrix, int aBaseNum = -1);
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Matrix exp(const Matrix& aMatrix);
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