Add min and max to Function2D.
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@@ -6,12 +6,42 @@
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namespace Aurora {
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enum FunctionDirection{
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Column,
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Row,
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All
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};
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double immse(const Matrix& aImageA, const Matrix& aImageB);
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Matrix inv(const Matrix& aMatrix);
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Matrix inv(Matrix&& aMatrix);
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Matrix interp2(const Matrix& aX, const Matrix& aY, const Matrix& aV, const Matrix& aX1, const Matrix& aY1, InterpnMethod aMethod);
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Matrix interpn(const Matrix& aX, const Matrix& aY, const Matrix& aV, const Matrix& aX1, const Matrix& aY1, InterpnMethod aMethod);
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Matrix std(const Matrix& aMatrix);
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/**
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* 求矩阵最小值,可按行、列、单元, 目前不支持三维,不支持复数
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* @param aMatrix 矩阵
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* @param direction 方向,Column, Row, All
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* @return
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*/
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Matrix min(const Matrix& aMatrix,FunctionDirection direction = Column);
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/**
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* 求矩阵最小值,可按行、列、单元, 目前不支持三维,不支持复数
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* @param aMatrix 矩阵
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* @param direction 方向,Column, Row, All
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* @return
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*/
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Matrix max(const Matrix& aMatrix,FunctionDirection direction = Column);
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/**
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* 比较两个矩阵,求对应位置的最小值,不支持三维
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* @attention 矩阵形状不一样时,如A为[MxN],则B应为标量或[1xN]的行向量
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* @param aMatrix
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* @param aOther
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* @return
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*/
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Matrix min(const Matrix& aMatrix,const Matrix& aOther);
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};
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