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Aurora/src/Function2D.h

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#ifndef AURORA_FUNCTION2D_H
#define AURORA_FUNCTION2D_H
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#include "Matrix.h"
#include "Function1D.h"
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namespace Aurora {
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enum FunctionDirection{
Column,
Row,
All
};
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double immse(const Matrix& aImageA, const Matrix& aImageB);
Matrix inv(const Matrix& aMatrix);
Matrix inv(Matrix&& aMatrix);
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Matrix interp2(const Matrix& aX, const Matrix& aY, const Matrix& aV, const Matrix& aX1, const Matrix& aY1, InterpnMethod aMethod);
Matrix interpn(const Matrix& aX, const Matrix& aY, const Matrix& aV, const Matrix& aX1, const Matrix& aY1, InterpnMethod aMethod);
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Matrix std(const Matrix& aMatrix);
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/**
* ,
* @param aMatrix
* @param direction Column, Row, All
* @return
*/
Matrix min(const Matrix& aMatrix,FunctionDirection direction = Column);
/**
* ,
* @param aMatrix
* @param direction Column, Row, All
* @return
*/
Matrix max(const Matrix& aMatrix,FunctionDirection direction = Column);
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/**
*
* @attention A为[MxN],B应为标量或[1xN]
* @param aMatrix
* @param aOther
* @return
*/
Matrix min(const Matrix& aMatrix,const Matrix& aOther);
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/**
* ,
* @param aMatrix
* @param direction Column, Row, All
* @return
*/
Matrix sum(const Matrix& aMatrix,FunctionDirection direction = Column);
};
#endif //AURORA_FUNCTION2D_H